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Achievements – Monday Editorial

Posted by Michael Koczwara On May - 31 - 2011 5 Comments

As the timer ticks, the entire village watches in awe awaiting impending doom. Your heart begins to pump as you watch the ticker hit zero. Instantaneously, an explosion releases a fireball the size of a stadium, shooting in all directions! Your heart begins to pump as the flames speed your way. Bing! You look to the bottom of the screen to see you’ve unlocked an achievement. You quickly focus your attention on the game as you are engulfed in a sea of fire.

Has this ever happened to you? Have you ever been witness to such an event some call a “distraction”? Hi, I’m SuperZambezi, and I’m here to tell you why Achievements are the greatest thing since sliced bread.

Some say the Achievements interrupt the gameplay or suspense; they say it takes you out of the game. They claim Achievements are both useless and annoying, a respected claim for some.

Others, however, feel the polar opposite. It gives them a rush of excitement and accomplishment from a single achievement. These people anticipate the next achievement and do whatever possible to get it.

Achievements were first introduced in system with the Xbox 360, the first in the next generation of game consoles. The premise was simple; complete objectives within games to earn an achievement and points that add to your Gamerscore. Sony and Valve followed suit, adding Trophies and Achievements for the PS3 and Steam, respectively.

Gamers loved achievements and for good reasons too. They allowed a way to keep track of how far you have progressed through a game. Friends not only could see this information but shamefully acknowledge that they aren’t able to do some of the crazy things Achievements ask of you.

That brings me to the way achievements have restyled gaming.  I’m not talking about the plot specific achievements you earn on your quest to beat the game. No, I’m talking about the achievements that necessitate you to make choices or decisions that you wouldn’t normally get. For example, the “Preservation of Mass” achievement from Portal 2 requires you to take the Companion Cube with you out of the test chamber. You think I was going to do that if I didn’t know a sweet achievement was behind it? I got more dialogue and another laugh, something that would have gone unnoticed and never found.

Oh, Companion Cube, how I miss thee..

Not only does the gamer himself (or herself ) benefit from the achievements, the community does as well. Gamers will spend more time searching for achievements to best their friends, achievements show progression through a game and they also keep it competitive. Achievements are almost like high scores; a fun, ambitious way to have a reason to play versus your friends. It’s a great excuse to get you to keep playing your games and it’s a feature now mandatory for any system or console.

Categories: Daily Feature, Editorial

5 Responses so far.

  1. SuperZambezi says:

    Will this post show up on SMF?

  2. cookieboy17 says:

    I like achievements

  3. cookieboy17 says:

    uh why the hell is there a pic of cookiemonster next to me? lmao

  4. Achievements are nice. Only Nintendo doesn’t have a system for it, but I like how they want you to discover on your own.

five − = 4

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