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Operation Rainfall

Posted by Michael Koczwara On July - 18 - 2011 0 Comment

Tensions increased as E3 came and gone without any mention of Pandora’s Tower, The Last Story and Xenoblade. These three Japanese RPGs have all been released in Japan and will see a release in Europe in the coming months and next year. All three received generally positive reviews and with the localization of the game in Europe, American fans left in the dust when Nintendo of America stayed silent on the matter.


“there are no plans to bring these three games to the Americas at this time.”


With that said, Nintendo of America fans had enough and started up one of the most ambitious and widespread fan campaigns to date. Operation Rainfall consists of American fans flooding any official Nintendo of America page with messages and letters, pleading for the localization of the three infamous games. Whether it was Facebook, Twitter, email or the always useful mail, gamers everywhere showed their support. On June 29, just shy of a week since the beginning of Operation Rainfall, Nintendo of America released a statement saying “there are no plans to bring these three games to the Americas at this time.”

Fans were, to say the least, disappointed with the announcement and pressed forward with the campaign. Efforts to release the game outside of Japan and Europe are going strong, but is the fight justified? Europe and Japan have had their fair share of outrage from past titles that never saw release in their land. Why should we be exempt from this and have the games released here despite Nintendo’s original plans?

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The fact that Operation Rainfall has garnered so such attention and even got a response from Nintendo of America is quite remarkable.  The passion and determination Nintendo fans displayed through the ongoing campaign is nothing short of fantastic. The idea that fans can truly affect the decisions of giants like Nintendo themselves is something many fan bases wish they could do. The current, and growing, support for the campaign cannot be unseen by Nintendo of America. With a lackluster release schedule for the Wii and localization beginning in Europe, Nintendo has nowhere to hide from this issue. The message is simple and sweet, and if Nintendo wishes to attract the hardcore for the next generation, they should start by keeping the current hardcore gamers of this generation.

Categories: Daily Feature, Editorial

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