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Downloadable Content – Monday Editorial

Posted by Michael Koczwara On August - 1 - 2011 2 Comments

When purchasing a game, you expect the entire package to come in the box. No left out features, just the full retail game without any worry. With the advent of digital distribution, patches and DLCs (Downloadable Content) have become a common practice among games releasing this generation, leaving many thinking twice before making their purchase. While DLC brings many opportunities and advantages to games, DLC brings its share of problems and disadvantages.

There are games out there that will keep you playing for hours on end. What if you have gone through the entire game and have to come to an end with nothing left to do? The idea of being able to purchase extra content to extend the longevity of your game is an exciting one. Not only will the replay value of the game rise, maybe content that was cut from the final version of the game will be released through a DLC purchase. Free DLC packages are even better. With Valve, games like Team Fortress 2 and Left 4 Dead are constantly being updated with new content at no cost at all. This is an incredible model where developers are able to keep supporting their fans with new content for their games.

Now, where does DLC go bad? At times it might feel like DLC is being pushed out just to make the extra cash. A good example can be found in the Call of Duty series, where players have the choice of purchasing extra map packs for the multiplayer portion of the game. At 15 bucks a pop, you would be paying 105 dollars to get the full Call of Duty experience with all three map packs. While some are more than fine with this, others feel betrayed that they did not get the full content when they purchased the stand alone game. Other times DLC feels unnecessary and forced, making gamers feel like they are missing a portion of the game by not buying a certain DLC.

With both sides of the story viewed, it is safe to say that DLC is a divided issue. Some will vouch for the offer while others will scoff at the idea of having to spend more money on a game they already purchased. What it really boils down to is the consumer. Is the consumer willing to spend the extra to get that extra set of missions? Is this a game that you deeply enjoy and would do anything for even more content? In the end, one thing is certain. DLCs will continue to appear throughout the current generation and the next, and will grow more common than ever before.

Categories: Daily Feature, Editorial

2 Responses so far.

  1. kinetic563 says:

    Yup. I truly hate DLC. I really hope for the ENTIRE game to have everything in it already.
    I don’t wish to fork over more money to get extra content of the game I had already paid 50$ for.

  2. mark says:

    i hate dlc that is announced before the game is even finished wtf ???? marvel vs capcom 3 was a great example of this they had 2 characters announced for dlc 3 months before the game came out…

    but there are some games that actually use dlc as a continuation to there complete game this is after 8 months to a year they say we are adding more content to are already lenthy game and borderlands was a great example of that they released 4 dlc’s after the success of there game over a 2 years time span.

    then some companys release free dlc and others just straight up use dlc as a business model like recent ps3 rpg Hyperdimension Neptunia where so many aspects of the game need to be purchased in order to have a great experience.

    rule to the wise if capcom is releasing a game be ready to pay royalties for the rest of the game in dlc…

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