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What if Glover had a Sequel?

Posted by Michael Koczwara On October - 17 - 2011 1 Comment

Remember Glover? The game where you play as a little glove trying to restore the seven crystals to the castle and revive the wizard to defeat your evil glove brother, Cross Stitch? Yeah, I remember too. The game relied on the mechanic of using a ball to traverse through levels and solve puzzles  The basic idea of the game was to get the ball from point A to point B in each of the levels. There were seven worlds with three levels, a boss, and a secret course. The game was suprisngly fun and never saw a sequel. Now, 12 years later, how would a Glover 2 fit into this generation of gaming?

First off, the game would be two generations ahead then it’s predecesor. The power and graphical capabilities would be leaps and bounds beter than what was offered so many years ago on the N64 and PS1. Improved visuals is a given, but what intrigues me the most is the gameplay that can now feature so much more. The original Glover brought us the physics of using four different kinds of balls. A new Glover will no doubt give us new balls in addition to all new elements like water physics, height physics, weather physics, light and dark dynamics and so much more.

Imagine a ball filled with fireflies that illuminate in the dark. A snowball that increases size as it’s rolled in the snow and decreases anywhere else. A spiked ball that deflates inflatable surfaces and a weapon against enemies. Glover doesn’t have to be limited to balls either. Have all sorts of objects like fruit, tools, and even enemies available to Glover for use in the various puzzles and obstacles.

The original Glover featured a standard premise in which a hero must save the land from a baddie. There wasn’t any kind of build up and the story fit the game well. The same should be done if a sequel were ever to happen. Instead of putting in resources to churn out some cheesy story (this is a game about gloves of course), use the time to make an interesting multiplayer feature or cooperative. Additions like this can really help the replay value and make it a worthwhile addition to your gaming collection.

Upgrading the visuals, improving the audio and advancing the controls are all part of the move to a new generation, but the basic idea and structure of Glover make it a worthwhile sequel. The gameplay is unique and deserves another run.

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A sequel was in development at one point shortly after the release of the first game, but the game was scrapped. It brought with it a good point. Keep the innovations coming but make sure it is still fun in the end.

Categories: Daily Feature, Editorial

One Response so far.

  1. If Glover had a sequel, Glover 2, then it probably would have been fun. I would still have gotten it if it had been not scrapped and released. From the video, it may look similar to Banjo-Kazooie. It’s a shame that this game was scrapped.

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